I like Zelda.
There are probably a lot of reasons, but today, my reason is:
It’s cool how much space there is to interpret the main character. Especially in Ocarina of Time, mostly because of graphics limitations. In these modern ones, with the graphics, Link has way more facial expressions, but it’s still true. Because they don’t even give you options for what to say (most of the time), you can pretend Link said anything. Link can be anyone. He can be solemn and omniscient, or a young boy possessed by eternity, or a girl who wanted to play the piano.
Obviously making a story different or your own (head-cannon1, right?) can be done with any story, but there are some stories (especially some video games) that leave so much more room for it. And that’s cool. Not always what I want, but when I do, it’s cool. Like Pokemon! Although Zelda’s plot events are more fun, and the premise isn’t as dark. But Pokemon is good for head-cannon rambles. Like Zelda, much about the world is not explained, and your character’s interactions with it have to be flavored almost entirely by hand (err, by brain?).
I’m not entirely sure how leaving room like this is done. I mean, they don’t just not have a story. For example, Final Fantasy One. No character detail, hardly any world info. But I don’t have huge masses of unwritten fan fiction waiting in the wings. I think it has to do with details, but I haven’t worked it out yet. Maybe there needs to be enough info to catch the mind, but not so much that all, or even most, of the questions are answered?
Clearly I need to play more video games!
What are your guys’ favorite stories to head-cannon in?
(Is that a verb? Head-cannon? Well, it is now. Thank you English!)
1Just in case you don’t know: Head-Cannon. The official document or interpretation is the Cannon. The stuff you make up is your head-cannon.